Here’s the world map theme to this RPG I’m creating called “Apex” it’s still a long way from being finished, but I throughout the week I will post more information to flesh out the world and game. So, Stay Tuned
Here’s some Pre-Alpha play of Apex
Here’s the world map theme to this RPG I’m creating called “Apex” it’s still a long way from being finished, but I throughout the week I will post more information to flesh out the world and game. So, Stay Tuned
Here’s some Pre-Alpha play of Apex
The rounds of Apex are set up and ready to play, Next step is deciding what to do once you return to your home town after beating the tournament.
Some features I’m planning on implementing:
-Weapon/armor upgrades slots (operational)
-Learn new skills in menu by paying gold or maybe other currency (planning stage)
-Mutually Exclusive Alignment System – depending on your choices throughout you gain “light side” & “dark side” points, but they are mutually exclusive meaning you the dark and light points don’t effect each other.
Ex. you have 20 dark and 20 light. normally you’d be neutral and get 0 different speech choices. In Apex, you’d have an extra 2 dark and 2 light responses despite both being even.
Photos Attached: World Map :Atmos
Round 4 of Apex
Nadir (Your home town)
MY Qais and I have had a soul calibur rivalry that has spanned years. Here is one of many awesome matches we had going hard in soul calibur!
Extra Credits is an amazing YouTube Channel that teaches complex video game design principles in a concise and digestible manner. I recommend it for anyone trying to learn a little bit about how games are created. This one is about the difference between Graphical capability and Aesthetic Choices
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